Profile


■ 학력

● 1989 - 1993 연세대학교 전산과학과 (학사)

● 1993 - 1995 연세대학교 컴퓨터과학 (석사)

● 1995 - 2000 연세대학교 컴퓨터과학 (박사)


■ 연구분야


Real-time Ray Tracing

  - Hardware architecture for real-time processing

  - Algorithm & architecture for performance improvement

  - FPGA implementation

  - Game engine for ray tracing


GPU Architecture for Mobile Devices

  - Algorithm & architecture of 2D vector/3D graphics

  - Compression-based intelligent memory system

  - FPGA implementation


etc.

  - Lossless data compression

  - Computer arithmetic (FPU, elementary functions, etc.)